Lesson 225 of 1570
AlphaGo Beats Lee Sedol, 2016
A game thought to be a decade away for AI fell in Seoul, and move 37 rewrote what humans knew about Go.
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What this lesson covers
Learning path
The main moves in order
- 1Seoul, March 2016
- 2AlphaGo
- 3DeepMind
- 4reinforcement learning
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Section 1
Seoul, March 2016
Go had resisted computers for decades. The board has 19 by 19 intersections and a branching factor roughly ten times chess. Experts had predicted a decade more before a machine could beat a top human.
DeepMind's AlphaGo, led by David Silver and team, defeated Lee Sedol 4 to 1 in a televised five-game match in Seoul in March 2016. Over 200 million people watched online. Lee won game four with a move now called the divine move, a rare reminder that humans still had tricks.
What AlphaGo combined
- 1Policy network trained on millions of human professional games
- 2Value network that estimated the probability of winning from a position
- 3Monte Carlo tree search that looked ahead thousands of moves
- 4Self-play reinforcement learning to improve beyond human games
The following year, AlphaGo Zero started from random play, used only self-play and the rules of Go, and surpassed the Lee Sedol version in a matter of days. It proved that a system could reach superhuman play without imitating human games at all.
“It's not a human move. I've never seen a human play this move.”
Key terms in this lesson
The big idea: reinforcement learning plus deep networks plus self-play produced superhuman play in domains humans had studied for millennia. The technique generalizes far beyond games.
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